1943 has been trimmed down to three classes – a long range scout (with sniper rifle and demo charges), a mid range rifleman (with rifle and rocket propelled grenades) and a quicker short range infantryman with hand grenades. To the unfamiliar, and if you haven’t read our hands-on from yesterday, Battlefield 1943 is a pseudo-sequel to Battlefield 1942, a PC-based first person shooter, although one that’s been at the gym and lost most of the fat from it’s older brother. So, assuming that EA’s dedicated network holds up, we can put all the worries and issues that the 360 gamers had yesterday to one side, and let’s go back to the game. We had a couple of team games last night amongst ourselves and then against GOON!NE and The Lost Gamer and had a complete blast. The game is completely lag-free, voice chat was a pleasure and joining and inviting games, once we realised you don’t do it via the XMB message but via the triangle button in-game, was hassle-free. What we can’t do is predict how busy the servers will be this evening or how well they’ll hold up over the next couple of days, but rest assured that yesterday everything was running as smooth as silk and our guys didn’t have a problem getting set up and jumping straight into battle. To qualify our relatively early review of the game, we’re putting this together to let you know exactly how the game works and what we think of the visuals, mechanics and controls. Getting our hands dirty with the final code yesterday capped everything off. From the constant flow of information from the official Twitter feed via nicely spaced demonstrations and press events right through to keeping the release date under wraps until everything was absolutely locked into place covering and following Battlefield 1943 has been a pleasure. Thankfully, EA, alongside developers DICE, have come along and shown everybody else how digital only game releases should be handled. PlayStation 3 gamers have been disgruntled with the console’s downloadable game release schedules and prices for some time, and justifiably so: promised dates for major titles like Fat Princess have slipped without explanation and the cost of some games (albeit ones mainly from third parties) have been disproportionate and poorly balanced.
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